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Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues

  • Jaime Sánchez
  • Ticianne DarinEmail author
  • Rossana Andrade
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9177)

Abstract

Multimodal serious games are attractive tools for achieving this goal and helping people with visual disabilities to perceive and to interpret the surrounding world. However, it is fundamental to ensure that the games can stimulate cognitive development. The purpose of this study was to investigate the role of multimodal components in the development and evaluation of games and virtual environments targeting the enhancement of cognitive skills in people who are blind. We analyze the state-of-the-art concerning approaches and technologies currently in use for the development of mental maps, cognitive spatial structures, and navigation skills in learners who are blind by using multimodal videogames. Besides, we identify the current approaches used for designing and evaluating multimodal games in this context. In this paper, we discuss the results on these and related topics and draw from them some trends and issues.

Keywords

Accessible games Multimodal interfaces Cognition Blind people 

Notes

Acknowledgment

This report was funded by the Program STIC-AmSud-CAPES/CONYCIT/MAEE, project KIGB-Knowing and Interacting while Gaming for the Blind, 2014.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Jaime Sánchez
    • 1
  • Ticianne Darin
    • 2
    Email author
  • Rossana Andrade
    • 3
  1. 1.Department of Computer ScienceUniversity of ChileSantiagoChile
  2. 2.Virtual University InstituteFederal University of CearáFortalezaBrazil
  3. 3.Department of Computer ScienceFederal University of CearáFortalezaBrazil

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