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The Use of Multisensory User Interfaces for Games Centered in People with Cerebral Palsy

  • Eliza Oliveira
  • Glauco Sousa
  • Icaro Magalhães
  • Tatiana TavaresEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9177)

Abstract

The evolution of user interfaces has improved the user experience, especially the sensory features. Also, the sensory aspect is crucial for the interaction, mainly for the development of effective assistive technologies. This study presents a game for people with Cerebral Palsy (CP). CP refers to a range of clinical syndromes characterized by motor disorders and postural changes that may or may not be associated with cognitive impairment and speech disorders. Due to restricted motor condition, sports and games become difficult for people with CP. Our challenge is to offer an alternative to people with PC based on tangible and multisensory devices. The use of a robotic ball allowed remote manipulation, which makes this solution useful for people with physical disabilities. Also, an user centered design process was adopted. The game encourages people to interact by using different control devices, making it an important resource for promoting play in these users.

Keywords

Assistive technology Multisensory devices Cerebral palsy Games User study Tangible interfaces 

Notes

Acknowledgements

Thanks the Assistive Technology Lab of occupational therapy department in UFPB. In addition we would like to thanks all the children that have been participate of the research.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Eliza Oliveira
    • 1
  • Glauco Sousa
    • 1
  • Icaro Magalhães
    • 1
  • Tatiana Tavares
    • 1
    Email author
  1. 1.Federal University of ParaíbaJoão PessoaBrazil

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