An Evaluation Method of Educational Computer Games for Deaf Children Based on Design Guidelines

  • Rafael dos Passos CanteriEmail author
  • Laura Sánchez García
  • Tanya Amara Felipe
  • Diego Roberto Antunes
  • Carlos Eduardo Iatskiu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9177)


Computer games have been used for a long time as a valuable tool in the teaching and learning of a variety of subjects. The Deaf communities and in particular the Deaf children have different learning needs compared to hearing children. For this reason, there have been, even timidly, some educational games that focusing on such children. However, as these games do not have a standard methology for development, they usually do not meet the needs of the target audience. Therefore, this paper proposes a method for evaluating the quality and suitability of existing educational games for Deaf children through a tested set of design guidelines for Deaf children games. Two computer educational games for Deaf are evaluated. In addition, after the evaluation, a case study is presented to demonstrate the redesign of a game based on the guidelines and the results obtained.


Human-Computer Interaction Deaf culture Social inclusion Computer games Educational games Education of deaf children 



We wish to thank CAPES foundation for granting the scholarship that made this study possible. We also want to thank professors Adriana Vaz, Francine A. Rossi and Andrea F. Andrade for the authorship of artistic drawings of the final interface of the game explored in the study case.


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Rafael dos Passos Canteri
    • 1
    Email author
  • Laura Sánchez García
    • 1
  • Tanya Amara Felipe
    • 2
  • Diego Roberto Antunes
    • 1
  • Carlos Eduardo Iatskiu
    • 1
  1. 1.Federal University of ParanáCuritibaBrazil
  2. 2.National Institute of Deaf EducationRio de JaneiroBrazil

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