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CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers

  • Arash SoleimaniEmail author
  • Keith Evan Green
  • Danielle C. Herro
  • Ian D. Walker
  • Christina Gardner-McCune
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9192)

Abstract

The product of a multidisciplinary and iterative process, CyberPLAYce is an interactive, portable learning tool for children enhancing personal and computational expression, and particularly, playful storytelling. CyberPLAYce finds inspiration in the concept of embodied child-computer interaction, where meaning is constructed through spatially reconfiguring the physical environment. This paper briefly outlines the motivations for CyberPLAYce, and focuses on an iterative design, mixed-methodology and usability studies involving 8-10-year-old storytellers. The kinds of digital-physical-spatial activity afforded by CyberPLAYce promise to scaffold thinking, imagining, creating, and sharing in children. Lessons learned from this research-through-design case will aid members of the HCI International community as they design and test tools for our youngest learners.

Keywords

Computer support tools Play Childhood education Storytelling Interactive environments Architecture Usability evaluation User-Centered design Tangible computing Prototyping 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Arash Soleimani
    • 1
    Email author
  • Keith Evan Green
    • 1
  • Danielle C. Herro
    • 1
  • Ian D. Walker
    • 1
  • Christina Gardner-McCune
    • 2
  1. 1.Institute for Intelligent Materials, Systems and Environments [CU-iMSE]Clemson UniversityClemsonUSA
  2. 2.Department of Computer and Information Science and EngineeringUniversity of FloridaGainesvilleUSA

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