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Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum

  • Luis Antonio Hernández IbáñezEmail author
  • Viviana Barneche Naya
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9192)

Abstract

This paper describes the use of Virtual Worlds technology to implement a virtual museum for an interpretation center on the theme of the use of mosaics in ancient Roman villas. In order to foster the comprehension of the meaning of these archaeological remains, incomplete mosaics were completed digitally and placed in virtual rooms to recreate the atmosphere. A musealization of the virtual domus was then carried out. The environment was developed on an OpenSim based virtual world, which was prepared to hold groups of avatars characterized as Roman males and females, children and adults. Text chat and sound enable every visitor to share opinions with other remote users, and to perform guided tours. The system also permits to give lectures to remote audiences utilizing telepresence.

Keywords

Virtual worlds E-learning Virtual museums Virtual archaeology Roman mosaic 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Luis Antonio Hernández Ibáñez
    • 1
    Email author
  • Viviana Barneche Naya
    • 1
  1. 1.VideaLABUniversidade Da CoruñaA CoruñaSpain

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