Advertisement

Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning

  • Niki Lambropoulos
  • Iosif Mporas
  • Habib M. Fardoun
  • Iyad Katib
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9192)

Abstract

This paper discusses Ontological Design (OD) to support creative and insightful thinking in the increasingly customised modern world, specialised for augmented reality interfaces. The motivation was built upon IBM’s suggestion that capitalising complexity enables creativity, and the latter is the single most important leadership competency to deal with the increasing world complexity. Thus, OD simplifies the customisation processes and reduces anxiety when comes to challenging digital literacy for computer aided learning (CAL) skills. In a mixed reality modern world learners need to constantly adapt to changes into information, knowledge, signification and meaning, skills and competencies. This requires or enables cognitive plasticity bringing back the initial educational target, learning to learn. OI is based on the mediated ways the tools are used to enhance our senses and mind and the interaction as well as the influence our world view.

Keywords

HCI Ontological design Immersive experience Creativity Computer aided learning Cognitive plasticity 

References

  1. 1.
    Carr, N.: The Shallows. W.W. Norton & Company, London (2010)Google Scholar
  2. 2.
    Pascual-Leone, A., Freitas, C., Oberman, L., Horvath, J.C., Halko, M., Eldaief, M., et al.: Characterizing brain cortical plasticity and network dynamics across the age-span in health and disease with TMS-EEG and TMS-fMRI. Brain Topogr. 24, 302–315 (2011)CrossRefGoogle Scholar
  3. 3.
    IBM Report: Capitalizing on Complexity: Insights from the Global Chief Executive Officer Study.http://public.dhe.ibm.com/common/ssi/ecm/en/gbe03297usen/GBE03297USEN.PDF
  4. 4.
    Kalat, J.W.: Biological Psychology, 8th edn. Wadsworth, Australia (2003)Google Scholar
  5. 5.
    Lambropoulos, N., Romero, M.: 21st Century Lifelong Creative Learning: A Matrix of Innovative Methods and New Technologies for Individual, Team and Community Skills and Competencies. Nova Publishers, New York (2015)Google Scholar
  6. 6.
    Kounios, J., Beeman, M.: The Eureka Factor: Aha Moments, Creative Insight, and the Brain. Random House, New York (2015)Google Scholar
  7. 7.
    Goswami, A.: Quantum Creativity, Kindle edn. Amazon, New York (2014)Google Scholar
  8. 8.
    Pantelidis, V.S.: Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality.In: Themes Science And Technology Education. Klidarithmos Computer Books, Athens (2014)Google Scholar
  9. 9.
    Kangdon, L.: Augmented reality in education and training. Tech Trends 56(2), 13–21 (2012)CrossRefGoogle Scholar
  10. 10.
    Johnson, L., Levine, A., Smith, R., Stone, S.: Simple augmented reality. The 2010 Horizon Report, pp. 21-24. The New Media Consortium, Austin (2010)Google Scholar
  11. 11.
    Shelton, B.E.: Augmented reality and education: Current projects and the potential for classroom learning. New Horizons for Learning (2002). http://www.newhorizons.org/strategies/technology/shelton.htm
  12. 12.
    Preston, S.D., de Waal, B.M.: Empathy: its ultimate and proximate bases. Behav. Brain Sci. 25, 1–72 (2002)Google Scholar
  13. 13.
    Norman, J.: Two visual systems and two theories of perception: An attempt to reconcile the constructivist and ecological approaches. Behav Brain Sci 25, 73–144 (2002)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Niki Lambropoulos
    • 1
  • Iosif Mporas
    • 2
    • 3
  • Habib M. Fardoun
    • 4
  • Iyad Katib
    • 4
  1. 1.Department of InformaticsLondon South Bank University, UK and OLON Organisation, Greece LSBULondonUK
  2. 2.Artificial Intelligence Group, Wire Communications Laboratory, Department of Electrical and Computer EngineeringUniversity of PatrasPatrasGreece
  3. 3.Computer and Informatics Engineering DepartmentTEI of Western GreecePatrasGreece
  4. 4.King Abdulaziz University of Saudi ArabiaJeddahKingdom of Saudi Arabia

Personalised recommendations