Abstract
In this contribution, we present the game-based learning environment Monkey Tales in which pupils and students can practice mathematics. The learning content and goals, as well as the story line and game design are discussed. The environment can be used for several research purposes, such as studies which focus on the effects of the use of educational games in the classroom (e.g., effect on performance, motivation) as well as studies which focus on learners’ behavior in the game and their mathematical performances during game play.
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Notes
- 1.
A demo-version can be found on http://www.monkeytalesgames.com/UKen/games/2.
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Acknowledgment
The environment described in this manuscript is used for studies based on a research project funded by iMinds Flanders (ICON, Games@School (G@S), 2012–2013) and on a research project funded by the Fund of Scientific Research (FWO—G.O.516.11.N.10). Additionally, the authors would like to express their great appreciation to Martin Vanbrabant, for the technical support concerning the customization options.
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Vandercruysse, S., Maertens, M., Elen, J. (2015). Description of the Educational Math Game “Monkey Tales: The Museum of Anything”. In: Torbeyns, J., Lehtinen, E., Elen, J. (eds) Describing and Studying Domain-Specific Serious Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-20276-1_3
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DOI: https://doi.org/10.1007/978-3-319-20276-1_3
Publisher Name: Springer, Cham
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