Abstract
Games are boring when they are too easy and frustrating when they are too hard. A game in which the challenge level matches the skill of the human player has the greatest entertainment value. In this paper a simple and fast method for adjusting a difficulty level of a computer opponent is introduced. An empirical investigation of the method when playing a FPS game is conducted. Different kinds of players are analyzed. The results show that proposed method matches the difficulty level of an opponent to a player’s skill level even without full information about player’s abilities.
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© 2015 Springer International Publishing Switzerland
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Lach, E. (2015). A Quick Method for Dynamic Difficulty Adjustment of a Computer Player in Computer Games. In: Rutkowski, L., Korytkowski, M., Scherer, R., Tadeusiewicz, R., Zadeh, L., Zurada, J. (eds) Artificial Intelligence and Soft Computing. ICAISC 2015. Lecture Notes in Computer Science(), vol 9120. Springer, Cham. https://doi.org/10.1007/978-3-319-19369-4_59
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DOI: https://doi.org/10.1007/978-3-319-19369-4_59
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-19368-7
Online ISBN: 978-3-319-19369-4
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