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Serious Games and Personalization of the Therapeutic Education

  • Jacques DemongeotEmail author
  • Adrien Elena
  • Carla Taramasco
  • Nicolas Vuillerme
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9102)

Abstract

Therapeutic education uses currently serious games techniques, to have more impact on persons with a chronic disease at their place of living. This requires to customize the game so that the person attempts to change in his lifestyle and dietary habits, according to the specific advices given at relevant moments by the therapeutic monitoring. Thus, taking better account of alimentary and sedentary own habits, and those of his family or professionnel environment, it is possible to build a personalized educational tool, which evolves according the transformations of the pathotology (toward stabilization or to complication), taking into account an actimetry objectified by sensors, complementing and overlapping the information obtained by subjective reporting declarative procedures of dialogue with the virtual coach, during the game. We take as an example the sequence obesity/type 2 diabetis, which affects between 4% and 10% of older people in most developed and developing countries

Keywords

Therapeutic education Serious game E-health Chronic disease Type 2 diabetes 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Jacques Demongeot
    • 1
    Email author
  • Adrien Elena
    • 1
  • Carla Taramasco
    • 2
  • Nicolas Vuillerme
    • 1
  1. 1.AGIM, Faculty of MedicineUniversity J. Fourier GrenobleLa TroncheFrance
  2. 2.Escuela de Ingeniería Civil en InformáticaUn. de ValparaísoPlaya AnchaChile

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