Virtual House of the Future During the Global Warming Era
Problem-Based Learning (PBL) is important for engineering education as well as for creative engineering design. It provides students with challenging, ill-structured problems that relate to their daily lives. The students receive guidance from their instructors and work cooperatively in a group to seek solutions to the problems. PBL has been used to successfully carry out many experiments in the real world and is beneficial in the virtual world too. The virtual world is especially desirable for solving problems that are too dangerous, too time consuming, and too expensive for the real world. For example, it could be used as a location for designing and building structures such as bridges, large buildings and houses. Student teams from the United States and Japan separately tackled the following problem. What will the typical house look like in the near future during the Global warming period? They managed to design and build their houses in Second Life (a three-dimensional virtual community) by using virtual objects called primitives [1, 2, 3].
- 1.Barry, D. M., Kanematsu, H., Fukumura, Y., Kobayashi, T., Ogawa, N., & Nagai, H. (2014). Problem-Based Learning Activities in Second Life. In International Journal of Modern Education Forum, 3(1).Google Scholar
- 2.Barry, D.M. & Kanematsu, H. (2010). International collaboration: Creative engineering design program between the US and Japan. In Innovations 2010. International Network for Engineering Education and Research.Google Scholar
- 3.Barry, D. M., Kanematsu, H., Fukumura, Y., Ogawa, N., Okuda, A., Taguchi, R., & Nagai, H. (2009). Problem Based Learning Experiences in Metaverse and the Differences between Students in the US and Japan. In Proceedings of the JSEE Annual Conference, the International Session, Nagoya, Japan (August 2009).Google Scholar