Abstract
This paper reports on a study exploring the outcomes from children’s play with technology in early childhood learning practices. The paper addresses questions related to how digital technology can foster creativity in early childhood learning environments. It consists of an analysis of children’s interaction with the KidSmart furniture focusing on digital creativity potentials and play values suggested by the technology. The study applied a qualitative approach and included 125 children (aged three to five), 10 pedagogues, and two librarians. The results suggests that educators should sensitively consider intervening when children are interacting with technology, and rather put emphasize into the integration of the technology into the environment and to the curriculum in order to shape playful structures for children’s digital creativity.
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© 2015 Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Brooks, E.P., Brooks, A.L. (2015). Digital Creativity: Children’s Playful Mastery of Technology. In: Brooks, A., Ayiter, E., Yazicigil, O. (eds) Arts and Technology. ArtsIT 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 145. Springer, Cham. https://doi.org/10.1007/978-3-319-18836-2_14
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