Abstract
We describe a field prototyping project where open-ended prototype tools for web-connected tags are weekly co-designed and programmed with and by the user. We call this approach Extreme Co-design to denote how design is inscribed in Extreme Programming sessions with rapid cycles of use, design and development that allow extensive exploration and experiencing of appropriation scenarios. Such an approach is particularly suited for repurposing malleable technologies such as RFID/NFC, which can take a variety of affordances and be applied for many uses, in particular acknowledging trends such as composition at end-user level of web functionality. We analyse the results of a one-month field work highlighting how to document explored ideas, appropriation scenarios, use try-outs, developed features and gained insights. We discuss this successful approach as a design tactic for unfinished products to foster end-users’ creativity through situated use and show how Extreme Programming and in-situ deployment supported meaningful designer-user interactions that resulted in the advancement of the initial design.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Beck, K.: Extreme programming explained: embrace change. Addison-Wesley Professional (2000)
Benavides, X., Amores, J., Maes, P.: Tagme: an easy-to-use toolkit for turning the personal environment into an extended communications interface. In: CHI EA 2014, pp. 2197–2202. ACM (2014)
Binder, T., De Michelis, G., Ehn, P., Jacucci, G., Linde, P., Wagner, I.: Design things. MIT Press (2011)
Botero, A., Kommonen, K.H., Marttila, S.: Expanding design space: design-in-use activities and strategies. In: Proc. DRS 2010 (2010)
Briefs, U., Ciborra, C.U., Schneider, L.: Systems Design For, With, and by the Users. North Holland (1983)
Chung, K., Shilman, M., Merrill, C., Ishii, H.: Onobject: gestural play with tagged everyday objects. In: Adj. Proc. UIST 2010, pp. 379–380. ACM (2010)
Desjardins, A., Wakkary, R.: Manifestations of everyday design: guiding goals and motivations. In: Proc. C&C 2013, pp. 253–262. ACM (2013)
Dourish, P.: The appropriation of interactive technologies: Some lessons from placeless documents. CSCW 12(4), 465–490 (2003)
Greenberg, S., Fitchett, C.: Phidgets: easy development of physical interfaces through physical widgets. In: Proc. UIST 2001, pp. 209–218. ACM (2001)
Hardy, R., Rukzio, E., Holleis, P., Wagner, M.: Mystate: sharing social and contextual information through touch interactions with tagged objects. In: Proc. MobileHCI 2011, pp. 475–484. ACM (2011)
Henderson, A., Kyng, M.: Design at work. chap. There’s No Place Like Home: Continuing Design in Use, pp. 219–240. L. Erlbaum Associates Inc. (1992)
Heyer, C., Brereton, M.: Design from the everyday: continuously evolving, embedded exploratory prototypes. In: Proc. DIS 2010, pp. 282–291. ACM (2010)
Humble, J., Crabtree, A., Hemmings, T., Åkesson, K.-P., Koleva, B., Rodden, T., Hansson, P.: “Playing with the Bits” user-configuration of ubiquitous domestic environments. In: Dey, A.K., Schmidt, A., McCarthy, J.F. (eds.) UbiComp 2003. LNCS, vol. 2864, pp. 256–263. Springer, Heidelberg (2003)
Iacucci, G., Kuutti, K.: Everyday life as a stage in creating and performing scenarios for wireless devices. Personal and Ubiquitous Computing 6(4), 299–306 (2002)
Iacucci, G., Kuutti, K., Ranta, M.: On the move with a magic thing: role playing in concept design of mobile services and devices. In: Proc. DIS 2000, pp. 193–202. ACM (2000)
Klemmer, S.R., Li, J., Lin, J., Landay, J.A.: Papier-mache: toolkit support for tangible input. In: Proc. CHI 2004, pp. 399–406. ACM (2004)
Lee, J.J., Lindley, S., Ylirisku, S., Regan, T., Nurminen, M., Jacucci, G.: Domestic appropriations of tokens to the web. In: Proc. DIS 2014, pp. 53–62. ACM, New York
Lindley, S.E., Banks, R., Harper, R., Jain, A., Regan, T., Sellen, A., Taylor, A.S.: Resilience in the face of innovation: Household trials with bubbleboard. Int. J. of Human-Computer Studies 67(2), 154–164 (2009)
Ljungstrand, P., Redström, J., Holmquist, L.E.: Webstickers: using physical tokens to access, manage and share bookmarks to the web. In: Proc. DARE 2000, pp. 23–31. ACM (2000)
Marquardt, N., Taylor, A.S., Villar, N., Greenberg, S.: Rethinking rfid: awareness and control for interaction with rfid systems. In: Proc. CHI 2010, pp. 2307–2316. ACM (2010)
Nunes, M., Greenberg, S., Neustaedter, C.: Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes. In: Proc. DIS 2008, pp. 250–260. ACM (2008)
Poynor, R.: The hand that rocks the cradle: Gillian crampton smith is making the royal college of art’s computer related design program a multimedia powerhouse. ID-NEW YORK-DESIGN PUBLICATIONS- 42, pp. 60–65 (1995)
Rittenbruch, M., McEwan, G., Ward, N., Mansfield, T., Bartenstein, D.: Extreme participation-moving extreme programming towards participatory design. In: Proc. PDC 2002 (2002)
Seok, J.M., Woo, J.B., Lim, Y.K.: Non-finito products: a new design space of user creativity for personal user experience. In: Proc. CHI 2014, pp. 693–702. ACM (2014)
Shaer, O., Hornecker, E.: Tangible User Interfaces: Past, Present, and Future Directions. Found. Trends Hum.-Comput. Interact 3(1–2), 1–137 (2009)
Suchman, L.: Human-machine reconfigurations: Plans and situated actions. Cambridge University Press (2007)
Ullmer, B., Ishii, H., Jacob, R.J.: Token+constraint systems for tangible interaction with digital information. TOCHI 12(1), 81–118 (2005)
Ylirisku, S., Lindley, S., Jacucci, G., Banks, R., Stewart, C., Sellen, A., Harper, R., Regan, T.: Designing web-connected physical artefacts for the ’aesthetic’ of the home. In: Proc. CHI 2013, pp. 909–918. ACM (2013)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
Bellucci, A., Jacucci, G., Kotkavuori, V., Serim, B., Ahmed, I., Ylirisku, S. (2015). Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected Tags. In: Díaz, P., Pipek, V., Ardito, C., Jensen, C., Aedo, I., Boden, A. (eds) End-User Development. IS-EUD 2015. Lecture Notes in Computer Science(), vol 9083. Springer, Cham. https://doi.org/10.1007/978-3-319-18425-8_8
Download citation
DOI: https://doi.org/10.1007/978-3-319-18425-8_8
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-18424-1
Online ISBN: 978-3-319-18425-8
eBook Packages: Computer ScienceComputer Science (R0)