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Training and Retraining Motor Functions at Home with the Help of Current Technology for Video Games: Basis for the Project

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Ambient Assisted Living

Abstract

Chronic diseases are an international concern, for their increasing incidence and the strain on individuals and on healthcare systems. In order to enable the healthcare system to cope with increasing demands and to avoid strong decrements in subject’s functionality and well-being, a variety of changes for the management of chronic disease care have been advocated by the World Health Organization. The objective of the research is to verify the feasibility and acceptability of a technological solution that allows to transfer a tailored rehabilitation program for patients with disabilities in the home environment. The first step of the study is to identify the correct technological solution on the basis of the International Standard of Organization (ISO) definition of usability and acceptability. The second step is to verify the capacity of the system to perform correctly what is requested. The third step will be to verify the system efficacy in the patients’ training.

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Correspondence to Andrea Giantomassi .

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Giantomassi, A. et al. (2015). Training and Retraining Motor Functions at Home with the Help of Current Technology for Video Games: Basis for the Project. In: Andò, B., Siciliano, P., Marletta, V., Monteriù, A. (eds) Ambient Assisted Living. Biosystems & Biorobotics, vol 11. Springer, Cham. https://doi.org/10.1007/978-3-319-18374-9_41

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  • DOI: https://doi.org/10.1007/978-3-319-18374-9_41

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