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Biological Content Generation: Evolving Game Terrains Through Living Organisms

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 9027))

Abstract

This study explores the concept of evolving game terrains through intermediation of living biological organisms and presents a proof of concept realization thereof. We explore how fungal and bacterial cultures can be used to generate an evolving game terrain in real-time. By visually capturing growing cultures inside a Petri-dish, heightmaps are generated that form the basis of naturally evolving terrains. Possible consequences and benefits of this approach are discussed, as are its effects on the visual appearance of simulated terrains. A novel and convenient method for visually capturing growing microorganisms is presented, with a technical description for translating captured footage to virtual terrains. This work is experimental in nature and is an initial venture into the novel domain of organically growing virtual terrains.

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References

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Acknowledgments

Preliminary results of this study were presented at the symposium “What’s Next for Procedural Content?” at IT University of Copenhagen, November 2014. We thank the participants for their useful feedback and comments.

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Correspondence to Wim van Eck .

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© 2015 Springer International Publishing Switzerland

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van Eck, W., Lamers, M.H. (2015). Biological Content Generation: Evolving Game Terrains Through Living Organisms. In: Johnson, C., Carballal, A., Correia, J. (eds) Evolutionary and Biologically Inspired Music, Sound, Art and Design. EvoMUSART 2015. Lecture Notes in Computer Science(), vol 9027. Springer, Cham. https://doi.org/10.1007/978-3-319-16498-4_20

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  • DOI: https://doi.org/10.1007/978-3-319-16498-4_20

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-16497-7

  • Online ISBN: 978-3-319-16498-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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