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SHPE: HTN Planning for Video Games

  • Alexandre Menif
  • Éric Jacopin
  • Tristan Cazenave
Part of the Communications in Computer and Information Science book series (CCIS, volume 504)

Abstract

This article describes SHPE (Simple Hierarchical Planning Engine), a hierarchical task network planning system designed to generate dynamic behaviours for real-time video games. SHPE is based on a combination of domain compilation and procedural task application/decomposition techniques in order to compute plans in a very short time-frame. The planner has been able to return relevant plans in less than three milliseconds for several problem instances of the SimpleFPS planning domain.

Keywords

Video Game Planning Domain Game Engine Automate Planning Task Network 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Alexandre Menif
    • 1
  • Éric Jacopin
    • 2
  • Tristan Cazenave
    • 3
  1. 1.Sagem Défense et SécuritéMassy CedexFrance
  2. 2.MACCLIA, CREC Saint Cyr, Écoles de CoëtquidanGUER CedexFrance
  3. 3.LAMSADE, Université Paris-DauphineParisFrance

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