Comparison of Static and Dynamic Resource Allocations for Massively Multiplayer Online Games on Unreliable Resources

  • Radu Prodan
  • Alexandru Iosup
  • Cristian Bologa
Conference paper

DOI: 10.1007/978-3-319-14325-5_26

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8805)
Cite this paper as:
Prodan R., Iosup A., Bologa C. (2014) Comparison of Static and Dynamic Resource Allocations for Massively Multiplayer Online Games on Unreliable Resources. In: Lopes L. et al. (eds) Euro-Par 2014: Parallel Processing Workshops. Euro-Par 2014. Lecture Notes in Computer Science, vol 8805. Springer, Cham

Abstract

We investigate the use of a new Massively Multiplayer Online Gaming (MMOG) ecosystem consisting of end-users, game providers, game operators, and Cloud resource providers, for autonomous, self-adaptive hosting and operation of MMOGs on unreliable resources. For this purpose, we developed an MMOG simulator compliant with our MMOG ecosystem in which we inject traces collected from a real-world MMOG and resource characteristics from 16 Cloud providers. Using our simulator, we study the impact on the involved actors by considering different resource availability levels, and highlight the advantages of dynamic resource allocation over the static overprovisioning with respect to two types of metrics: QoS offered to the clients and financial profit of game providers and operators.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Radu Prodan
    • 1
  • Alexandru Iosup
    • 2
  • Cristian Bologa
    • 3
  1. 1.Institute of Computer ScienceUniversity of InnsbruckAustria
  2. 2.Parallel and Distributed SystemsDelft University of TechnologyNetherlands
  3. 3.Babeş-Bolyai UniversityCluj-NapocaRomania

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