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An Investigation into Perception-Altering Lighting Concepts for Supporting Game Designers in Setting Certain Atmospheres Within a Videogame Environment

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Ambient Intelligence (AmI 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8850))

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Abstract

Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This paper examines the effects lighting concepts can have on a virtual game environment on the players’ navigation within the game. Previously known lighting concepts were tested in a virtual environment to determine if they have a similar effect on the perception of the presented virtual space as they do in real life, as well as the effect they have on the navigational behavior of players. In a game-experiment with 50 male participants we show that the previously known lighting concepts apply to the virtual environment in a similar manner as they do in real life, although the effects on the navigational behavior of the participants remain inconclusive.

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Correspondence to Hendrik Johannes Nieuwdorp .

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Nieuwdorp, H.J., Beresford, M., Khan, VJ. (2014). An Investigation into Perception-Altering Lighting Concepts for Supporting Game Designers in Setting Certain Atmospheres Within a Videogame Environment. In: Aarts, E., et al. Ambient Intelligence. AmI 2014. Lecture Notes in Computer Science(), vol 8850. Springer, Cham. https://doi.org/10.1007/978-3-319-14112-1_11

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  • DOI: https://doi.org/10.1007/978-3-319-14112-1_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-14111-4

  • Online ISBN: 978-3-319-14112-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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