Abstract
The aim of the paper is to solve problems related to augmented three dimensional training environments for veterinary anatomy studies. Target group is veterinary medicine students. Project is inter-disciplinary bringing together information technologies and medicine. Practical approbation is based on a dog skeleton prototype and development of highly immersive visualization platform for veterinary studies with one to one scale and passive tactile feedback.
Keywords
- Augmented reality
- Tactile feedback
- Veterinary training
- Visualization
- Intelligent scenarios
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Cirulis, A., Liepina, E. (2014). Designing an Interactive and Augmented 3D Environment with Passive Tactile Feedback for Veterinary Training. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2014. Lecture Notes in Computer Science(), vol 8853. Springer, Cham. https://doi.org/10.1007/978-3-319-13969-2_35
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DOI: https://doi.org/10.1007/978-3-319-13969-2_35
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