Skip to main content

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8740))

Included in the following conference series:

Abstract

To commemorate the 500th anniversary of the birth of John Calvin, the International Museum of the Reformation, Geneva has organized an exhibition entitled "A Day in the Life of John Calvin". MIRALab has simulated in 3D the Reformer in his familiar surroundings and activities; this helped foster a better understanding of his life, in the manner of a documentary film. How do we represent this emblematic figure in the context of the XXI century when almost nothing left of the iconographic testimonies? This question raises the major challenge existing in 3D reconstruction of tangible and intangible cultural heritage artefacts. The main difficulty is to obtain a 3D representation which accurately reflects and respects the character built upon the collective memory. In this paper, we focus on the 3D simulation of a mythic figure of the reformer -era based on the convergence of various historical data. As a result, we provide 3D scenes depicting key moments of a day in the life of John Calvin.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. http://www.youtube.com/watch?v=m5kVMn_wR2g

  2. Magnenat Thalmann, N., Thalmann, D.: The Direction of Synthetic Actors in the film “Rendez-vous à Montréal”. IEEE Computer Graphics and Applications 7(12), 9–19 (1987)

    Article  Google Scholar 

  3. Magnenat Thalmann, N., Primeau, E., Thalmann, D.: Abstract Muscle Action Procedures for Human Face Animation. The Visual Computer 3(5), 290–297 (1987)

    Article  Google Scholar 

  4. Magnenat Thalmann, N., Laperrière, R., Thalmann, D.: Joint-Dependent Local Deformations for Hand Animation and Object Grasping. In: Proceeding of Graphics Interface 1988, pp. 26–33. A. K. Peters Ltd. (1988)

    Google Scholar 

  5. Perlin, K., Goldberg, A.: Improv: A System for Scripting Interactive Actors in Virtual Worlds. In: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1996, pp. 205–216 (August 1996)

    Google Scholar 

  6. Maes, P., Blumberg, B., Darrell, T., Pentland, A., Wexelblat, A.: Modeling Interactive Agents in ALIVE. In: Proceedings of the 14th International Joint Conference on Artificial Intelligence, IJCAI 1995, vol. 2, pp. 2073–2074 (1995)

    Google Scholar 

  7. Terzolpoulos, D., Platt, J., Barr, A., Fleischer, K.: Elastically Deformable Models. In: Proceedings ACM SIGGRAPH 1987 Conference, Computer Graphics, vol. 21(4), pp. 205–214 (July 1987)

    Google Scholar 

  8. Fatio, O., Graesslé, I.: Une journée dans la vie de Calvin. Catalogue de l’exposition du Musée Internatinal de la Réforme (2009)

    Google Scholar 

  9. Luible, C., Magnenat Thalmann, N.: The simulation of cloth using accurate physical parameters, CGIM 2008. Insbruck, Austria (February 2008)

    Google Scholar 

  10. Volino, P., Magnenat Thalmann, N., Faure, F.: A Simple Approach to Nonlinear Tensile Stiffness for Accurate Cloth Simulation. ACM Transactions on Graphics 28(4), 105–116 (2009)

    Article  Google Scholar 

  11. Volino, P., Magnenat Thalmann, N.: Resolving Surface Collisions through Intersection Contour Minimization. ACM Transactions on Graphics (SIGGRAPH) 25(3), 1154–1159 (2006)

    Article  Google Scholar 

  12. McNeill, D.: Hand and Mind: what gestures reveal about thought. The University of Chicago Press (1992)

    Google Scholar 

  13. Di Giacomo, T., Joslin, C., Garchery, S., Kim, H., Magnenat Thalmann, N.: Adaptation of Virtual Human Animation and Representation for MPEG. Computer & Graphics 28(4), 65–74 (2004)

    Article  Google Scholar 

  14. Egges, A., Kshirsagar, S., Magnenat Thalmann, N.: A Model for Personality and Emotion Simulation. In: Knowledge-Based Intelligent Information & Engineering Systems (KES 2003), pp. 453–461 (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Arévalo, M., Cadi-Yazli, N., Magnenat Thalmann, N. (2014). Giving Life to John Calvin the Reformer. In: Ioannides, M., Magnenat-Thalmann, N., Fink, E., Žarnić, R., Yen, AY., Quak, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2014. Lecture Notes in Computer Science, vol 8740. Springer, Cham. https://doi.org/10.1007/978-3-319-13695-0_52

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-13695-0_52

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13694-3

  • Online ISBN: 978-3-319-13695-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics