Mass Collaboration and Education

Volume 16 of the series Computer-Supported Collaborative Learning Series pp 241-256


Supporting Diverse and Creative Collaboration in the Scratch Online Community

  • Ricarose RoqueAffiliated withMIT Media Lab, Massachusetts Institute of Technology Email author 
  • , Natalie RuskAffiliated withMIT Media Lab, Massachusetts Institute of Technology
  • , Mitchel ResnickAffiliated withMIT Media Lab, Massachusetts Institute of Technology

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This chapter explores the diverse and creative collaboration in the Scratch online community, where young people can create and share interactive media such as animations, games, and stories with people all over the world. Scratch enables creative collaboration, with more than 130,000 youth each month participating to design, build, and invent shared artifacts. Since Scratch was launched in 2007, Scratch members have engaged in a wide variety of collaborative activities, which include building on each other’s projects, role-playing to imagine new worlds together, maintaining communities of interests, and coordinating large groups to produce sophisticated projects. We describe the varied and emergent collaborative activities through five stories, and we describe the ways in which youth are learning by designing, motivated by their interests and supported by community. We conclude by reflecting on the lessons we have learned to support these emergent and diverse activities.


Mass collaboration Creative collaboration Scratch Online communities Programming community Interactive media