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Virtual, Immersive, Translational, Applied Learning: The VITAL Project

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Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST,volume 138)

Abstract

The VITAL Project is an interdisciplinary project that uses teams of students from multiple courses in a single semester to investigate a health-related topic, propose programs or therapies to ameliorate the health issue and deliver a presentation at a virtual three-day health conference held in Second Life. The purpose of VITAL is to provide opportunities for the students to gain a better understanding of the multifactorial nature of many public and individual health issues, as well as exposing them to technologies that enable them to virtually collaborate. The teams are composed of students from each of the four courses participating in VITAL in a given semester so that the content area of each course is represented on a given team. All team activities, such as meetings and presentation practice, are conducted on the department’s island in Second Life.

Keywords

  • Health
  • Virtual worlds
  • Second Life
  • Education
  • Collaboration

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Correspondence to Charles S. Layne .

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© 2014 Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Layne, C.S. et al. (2014). Virtual, Immersive, Translational, Applied Learning: The VITAL Project. In: Vincenti, G., Bucciero, A., Vaz de Carvalho, C. (eds) E-Learning, E-Education, and Online Training. eLEOT 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 138. Springer, Cham. https://doi.org/10.1007/978-3-319-13293-8_13

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  • DOI: https://doi.org/10.1007/978-3-319-13293-8_13

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