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Open Sourcing Wearables

The Impact of Open Technologies and User Engagement in the Design of Body-Borne Interactive Products
  • Zoe RomanoEmail author
  • Serena Cangiano
Chapter

Abstract

Wearable technology is the “next big thing” in tech industries. Analysts forecast a consistent growth and this sector is becoming appealing to many corporations. Aim of this chapter is to present the field of wearable technology and to highlight unexplored issues generated by the relation of such technologies with the domain of proprietary versus open source businesses. If wearable technologies sell the promise of an augmented self by providing access to bio data, we can witness the emerging of a contradictory scenario: while we acquire knowledge about our bio-self through body borne devices, we also feed voluntarily a powerful data stream whose commodification and, subsequent marketability, represents the core element of the current business models related to internet connected services and social media platforms.

Keywords

Open Source Business Model Open Design Wearable Device Open Hardware 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.WeMake, Milan’s MakerspaceMilanItaly
  2. 2.Laboratory of Visual CultureSUPSICanobbioSwitzerland

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