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Sonically Augmented Artifacts: Design Methodology Through Participatory Workshops

Part of the Lecture Notes in Computer Science book series (LNISA,volume 8905)

Abstract

Participatory workshops have been organized within the framework of the ANR project Legos that concerns gesture-sound interactive systems. These workshops addressed both theoretical issues and experimentation with prototypes. The first goal was to stimulate new ideas related to the control of everyday objects using sound feedback, and then, to create and experiment with new sonic augmented objects. The second aim was educational. We investigated how sonic interaction design can be introduced to people without backgrounds in sound and music. We present in this article an overview of three workshops. The first workshop focused on the analysis and the possible sonification of everyday objects. New usage scenarios were obtained and tested. The second workshop focused on sound metaphor, questioning the relationship between sound and gesture. The last one was a workshop organized during a summer school for students. During these workshops, we experimented a cycle of design process: analysis, creation and testing.

Keywords

  • Workshop
  • Design
  • Sound synthesis
  • Interaction
  • Rehabilitation

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Notes

  1. 1.

    http://legos.ircam.fr.

  2. 2.

    A demo S.5.4 Chap. 5 is available at http://sonification.de/handbook/.

  3. 3.

    http://hcsquared.eu/summer-school-2013/lectures-workshops.

  4. 4.

    http://closed.ircam.fr.

  5. 5.

    http://www.arduino.cc/.

  6. 6.

    http://interlude.ircam.fr/.

  7. 7.

    Participants: Sara Adhitya, Frédéric Bevilacqua, Eric Boyer, Florestan Gutierrez, Sylvain Hanneton, Olivier Houix, Jules Françoise, Nicolas Misdariis, Alexandre Panizzoli, Quentin Pyanet, Nicolas Rasamimanana, Agnès Roby-Brami, Patrick Susini, Isabelle Viaud-Delmon.

  8. 8.

    http://vimeo.com/898836.

  9. 9.

    http://brahms.ircam.fr/works/work/27276/.

  10. 10.

    http://imtr.ircam.fr/imtr/Gesture_Follower/.

  11. 11.

    Participants: Sara Adhitya, Frédéric Bevilacqua, Eric Boyer, Jules Françoise, Sylvain Hanneton, Olivier Houix, Fivos Maniatakos, Nicolas Misdariis, Robert Piechaud, Nicolas Rasamimanana, Agnès Roby-Brami, Norbet Schnell, Patrick Susini, Isabelle Viaud-Delmon.

  12. 12.

    https://www.youtube.com/watch?v=2aPsN0XC4Mo.

  13. 13.

    http://actionanalysis.wikispaces.com/.

  14. 14.

    http://www.fondation-langlois.org/html/f/page.php?NumPage=642.

  15. 15.

    http://brahms.ircam.fr/works/work/22063/.

  16. 16.

    Organized by the Department of Computing, Goldsmiths, University of London.

  17. 17.

    Participants: Lauren Hayes - PhD student in creative music practice, Emmanouil Giannisakis - Master student in digital media engineering, Jaime Arias Almeida - PhD student in informatics, Alberto Betella - PhD student in communication, information and audiovisual media, David Hofmann - Phd student in theoretical neuroscience.

  18. 18.

    https://en.wikipedia.org/wiki/Stone_Paper_Scissor.

  19. 19.

    See the demonstration video: http://youtu.be/EULyOxyNEE4.

  20. 20.

    http://buchla.com/.

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Acknowledgments

This work was supported by ANR French National Research Agency, under the ANR-Blanc program 2011 (Legos project ANR-11-BS02-012) and additional support from Cap Digital. Part of this research was performed within Florian Gutierrez’s internship at Ircam as a student of School of Fine Arts TALM Le Mans. We thank the participants of the different workshops.

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Houix, O., Misdariis, N., Susini, P., Bevilacqua, F., Gutierrez, F. (2014). Sonically Augmented Artifacts: Design Methodology Through Participatory Workshops. In: Aramaki, M., Derrien, O., Kronland-Martinet, R., Ystad, S. (eds) Sound, Music, and Motion. CMMR 2013. Lecture Notes in Computer Science(), vol 8905. Springer, Cham. https://doi.org/10.1007/978-3-319-12976-1_2

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