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The Design of an Information Literacy Game

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The Emergence of Digital Libraries – Research and Practices (ICADL 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8839))

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Abstract

Information literacy (IL) has been of growing concern in education, at the workplace, and in daily life. The need for IL is also important for students, especially university students, as they routinely search for and synthesize information from multiple sources for various knowledge-intensive tasks such as writing a term paper. Given the infeasibility of face-to-face presentations to more than a fraction of students, digital technologies present an opportunity for librarians to reinvent the delivery of library services. Thus this study aims to design a digital IL game, by using participatory design approach. The data collected from the participatory designworkshop were analyzed based on GameFlow Model, and the result of one prototype is described. Implications of our work on game design are also discussed.

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© 2014 Springer International Publishing Switzerland

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Guo, Y.R., Goh, D.HL. (2014). The Design of an Information Literacy Game. In: Tuamsuk, K., Jatowt, A., Rasmussen, E. (eds) The Emergence of Digital Libraries – Research and Practices. ICADL 2014. Lecture Notes in Computer Science, vol 8839. Springer, Cham. https://doi.org/10.1007/978-3-319-12823-8_37

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  • DOI: https://doi.org/10.1007/978-3-319-12823-8_37

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12822-1

  • Online ISBN: 978-3-319-12823-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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