Authoring Personalized Interactive Museum Stories

  • Maria Vayanou
  • Akrivi Katifori
  • Manos Karvounis
  • Vassilis Kourtis
  • Marialena Kyriakidi
  • Maria Roussou
  • Manolis Tsangaris
  • Yannis Ioannidis
  • Olivier Balet
  • Thibaut Prados
  • Jens Keil
  • Timo Engelke
  • Laia Pujol
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)

Abstract

CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system’s architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories.

Keywords

Interactive digital storytelling personalization authoring tools 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Maria Vayanou
    • 1
  • Akrivi Katifori
    • 1
  • Manos Karvounis
    • 1
  • Vassilis Kourtis
    • 1
  • Marialena Kyriakidi
    • 1
  • Maria Roussou
    • 1
  • Manolis Tsangaris
    • 1
  • Yannis Ioannidis
    • 1
  • Olivier Balet
    • 2
  • Thibaut Prados
    • 2
  • Jens Keil
    • 3
  • Timo Engelke
    • 3
  • Laia Pujol
    • 4
  1. 1.Department of Informatics and TelecommunicationsUniversity of AthensAthensGreece
  2. 2.DIGINEXTToulouseFrance
  3. 3.Department for Virtual and Augmented RealityFraunhofer, IGDDarmstadtGermany
  4. 4.Department of HumanitiesPompeu Fabra UniversityBarcelonaSpain

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