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Telling Stories via the Gameplay Reflecting a Player Character’s Inner States

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8832))

Abstract

In this paper we present our effort to combine an internally focalized narration with simple game mechanics using a silent narrative game in which player interaction possibilities are connected to the protagonist’s state of mind and changing along with it as the story progresses. A preliminary user study indicates that our game successfully delivered a story during the activity of playing.

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References

  1. Bae, B.C., Cheong, Y.G., Young, R.M.: Automated story generation with multiple internal focalization. In: Proceedings of the IEEE Conference on Computational Intelligence in Games, pp. 211–218 (2011)

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  3. Porteous, J., Cavazza, M., Charles, F.: Narrative generation through characters’ point of view. In: Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2010, Richland, SC, vol. 1, pp. 1297–1304 (2010), http://dl.acm.org/citation.cfm?id=1838206.1838375

  4. Zhu, J., Ontañón, S., Lewter, B.: Representing game characters’ inner worlds through narrative perspectives. In: Proceedings of the 6th International Conference on Foundations of Digital Games, FDG 2011, pp. 204–210. ACM, New York (2011), http://doi.acm.org/10.1145/2159365.2159393

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© 2014 Springer International Publishing Switzerland

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Wache, A., Bae, BC., Cheong, YG., Vella, D. (2014). Telling Stories via the Gameplay Reflecting a Player Character’s Inner States. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_32

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  • DOI: https://doi.org/10.1007/978-3-319-12337-0_32

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12336-3

  • Online ISBN: 978-3-319-12337-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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