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Appraisal of Emotions from Resources

  • Yathirajan Brammadesam Manavalan
  • Vadim Bulitko
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)

Abstract

There have been tremendous advances in video-game graphics leading to realistic looking characters in many modern AAA titles. Unfortunately, the realistic looks do not always come with believable behavior of non-playable character AI. In particular, AI-driven video-game characters do not show plausible emotional reactions to interactions with the player unless they are hand-scripted for the particular encounter. We propose a light-weight algorithm for automatic generation of NPC emotional reactions at the level of actions and at the level of appearances. To do so adapt a recent resource-driven emotion model to generate NPC actions and extend it with a simple appraisal mechanism to explicitly compute emotional descriptors.

Keywords

Multiagent System Facial Animation Digital Storytelling Interactive Storytelling Game Title 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Yathirajan Brammadesam Manavalan
    • 1
  • Vadim Bulitko
    • 1
  1. 1.Department of Computing ScienceUniversity of AlbertaEdmontonCanada

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