Skip to main content

Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 8832)

Abstract

In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.

Keywords

  • narrative comprehension in games
  • situation model

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • DOI: 10.1007/978-3-319-12337-0_22
  • Chapter length: 4 pages
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
eBook
USD   54.99
Price excludes VAT (USA)
  • ISBN: 978-3-319-12337-0
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD   69.99
Price excludes VAT (USA)

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Aarseth, E.: A narrative theory of games. In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2012, pp. 129–133. ACM, New York (2012), http://doi.acm.org/10.1145/2282338.2282365

    CrossRef  Google Scholar 

  2. Abbott, H.P.: The Cambridge Introduction to Narrative, 2nd edn. Cambridge University Press (2008)

    Google Scholar 

  3. Chatman, S.B.: Story and Discourse: Narrative Structure in Fiction and Film. Cornell University Press (1978)

    Google Scholar 

  4. Nitsche, M.: Video Game Spaces: Image, Play, and Structure in 3D Game Worlds. The MIT Press (2008)

    Google Scholar 

  5. Zwaan, R.A.: Situation models: the mental leap into imagined worlds. Current Directions in Psychological Science 8, 15–18 (1999)

    CrossRef  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Anthony, M.N., Bae, BC., Cheong, YG. (2014). Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-12337-0_22

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12336-3

  • Online ISBN: 978-3-319-12337-0

  • eBook Packages: Computer ScienceComputer Science (R0)