Interactive Cinema: Engagement and Interaction

  • Mirjam Vosmeer
  • Ben Schouten
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)

Abstract

Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and introduce the term lean in to address the kind of engagement style that applies to users within this new domain.

Keywords

interactive cinema videogames user engagement narrative immersion Oculus Rift 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Mirjam Vosmeer
    • 1
  • Ben Schouten
    • 1
  1. 1.Games & Play Research Group, CREATE-IT Applied ResearchAmsterdam University of Applied SciencesAmsterdamThe Netherlands

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