Five Theses for Interactive Digital Narrative

  • Hartmut Koenitz
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)


The field of Interactive Digital Narrative (IDN) can look back at more than 25 years of research. Considerable technical advances exist alongside open questions that still need full attention. With the discussion of five crucial aspects - narrative analysis, interoperability between different implementations, sustainability of digital artifacts, author-centered view, and user-focused perspective - the paper starts a conversation on successful methods and future goals in the research field.


Narratology Narrative theory Software Interoperability Software Sustainability Narrative Authoring Authoring Tools User-centered perspective Interactive Digital Narrative Interactive Digital Storytelling 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Juul, J.: A clash between game and narrative. Danish literature (1999)Google Scholar
  2. 2.
    Murray, J.: The Last Word on Ludology v Narratology in Game Studies. Preface to Keynote Talk. In: DiGRA 2005: Changing Views: Worlds in Play 2005, Vancouver (2005)Google Scholar
  3. 3.
    Aarseth, E.: Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, Baltimore (1997)Google Scholar
  4. 4.
    Nitsche, M.: Video Game Spaces: Image, Play, and Structure in 3D Worlds. The MIT Press, Cambridge (2008)CrossRefGoogle Scholar
  5. 5.
    Ryan, M.-L.: Avatars of Story. University of Minnesota Press, Minneapolis (2006)Google Scholar
  6. 6.
    Murray, J.: Hamlet on the Holodeck. The Free Press, New York (1997)Google Scholar
  7. 7.
    Montfort, N.: Twisty Little Passages: An Approach to Interactive Fiction. MIT Press, Cambridge (2003)Google Scholar
  8. 8.
    Louchart, S., Aylett, R.S.: Narrative Theory and Emergent Interactive Narrative. International Journal of Continuing Engineering Education and Life-long Learning, Special Issue on Narrative in Education 14(6), 506–518 (2004)CrossRefGoogle Scholar
  9. 9.
    Koenitz, H.: Towards a Theoretical Framework for Interactive Digital Narrative. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 176–185. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  10. 10.
    Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I.: First Steps towards a Unified Theory for Interactive Digital Narrative. In: Pan, Z., Cheok, A.D., Müller, W., Iurgel, I., Petta, P., Urban, B. (eds.) Transactions on Edutainment X. LNCS, vol. 7775, pp. 20–35. Springer, Heidelberg (2013)CrossRefGoogle Scholar
  11. 11.
    Mason, S.: On games and links: Extending the vocabulary of agency and immersion in interactive narratives. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 25–34. Springer, Heidelberg (2013)CrossRefGoogle Scholar
  12. 12.
    S̨engün, S.: Silent Hill 2 and the Curious Case of Invisible Agency. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 180–185. Springer, Heidelberg (2013)CrossRefGoogle Scholar
  13. 13.
    Bruni, L.E., Baceviciute, S.: Narrative Intelligibility and Closure in Interactive Systems. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 13–24. Springer, Heidelberg (2013)CrossRefGoogle Scholar
  14. 14.
    Szilas, N., Boggini, T., Axelrad, M., Petta, P., Rank, S.: Specification of an open architecture for interactive storytelling. In: André, E. (ed.) ICIDS 2011. LNCS, vol. 7069, pp. 330–333. Springer, Heidelberg (2011)CrossRefGoogle Scholar
  15. 15.
    Brooks, K.M.: Metalinear Cinematic Narrative: Theory, Process, and Tool. MIT Ph. D. Thesis (1999)Google Scholar
  16. 16.
  17. 17.
    Liu, A., Durand, D., Montfort, N., Proffitt, M., Quin, L.R., Réty, J.H., Wardrip-Fruin, N.: Born-again bits: A framework for migrating electronic literature. Department of English, UCSB (2005)Google Scholar
  18. 18.
    Cavazza, M., Donikian, S., Christie, M., Spierling, U., Szilas, N., Vorderer, P., Hartmann, T., Klimmt, C., André, E., Champagnat, R., Petta, P., Olivier, P.: The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 14–19. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  19. 19.
    Spierling, U., Szilas, N.: Authoring issues beyond tools. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 50–61. Springer, Heidelberg (2009)CrossRefGoogle Scholar
  20. 20.
    Mateas, M., Stern, A.: Façade: An Experiment in Building a Fully-Realized Interactive Drama. In: Game Developer’s Conference: Game Design Track (2003)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Hartmut Koenitz
    • 1
  1. 1.Department of TelecommunicationsUniversity of GeorgiaAthensUSA

Personalised recommendations