Toward a Hermeneutic Narratology of Interactive Digital Storytelling

  • Fanfan Chen
Conference paper

DOI: 10.1007/978-3-319-12337-0_12

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)
Cite this paper as:
Chen F. (2014) Toward a Hermeneutic Narratology of Interactive Digital Storytelling. In: Mitchell A., Fernández-Vara C., Thue D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham


This paper attempts to frame a hermeneutic narratology of interactive digital storytelling in light of Paul Ricoeur’s philosophy and the narratology of the French New Rhetoric. For starters, I propose to bring to light an underlying rationale to demonstrate the significance of interactive storytelling in videogames that go beyond entertainment. This rationale rejoins the perennial ontological and epistemological questions. I will then analyze how the threefold mimesis functions par excellence in interactive storytelling. Lastly, my theoretical framing will be completed with the praxis dimension of mimesis, a discussion of semiotic and morphological orientation for emplotment, for future digital poiesis.


interactive digital storytelling videogame digital narrative hermeneutics rhetoric narratology mimesis semiotics 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Fanfan Chen
    • 1
  1. 1.Department of EnglishNational Dong Hwa UniversityHualien CountyTaiwan

Personalised recommendations