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Storytelling Artifacts

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 8832)

Abstract

In this text, I investigate storytelling artifacts, virtual objects representing events in a game’s storyworld. I analyze the phenomenon using existing literary theory, propose a specific model of ordering, availability, and mechanical significance, and argue for the uniqueness of their narrative capabilities.

Keywords

  • Quest Item
  • Game World
  • Narrative Theory
  • Story Level
  • Game Space

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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  • DOI: 10.1007/978-3-319-12337-0_11
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© 2014 Springer International Publishing Switzerland

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Krainert, T. (2014). Storytelling Artifacts. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_11

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  • DOI: https://doi.org/10.1007/978-3-319-12337-0_11

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12336-3

  • Online ISBN: 978-3-319-12337-0

  • eBook Packages: Computer ScienceComputer Science (R0)