Storytelling Artifacts

  • Toke Krainert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)


In this text, I investigate storytelling artifacts, virtual objects representing events in a game’s storyworld. I analyze the phenomenon using existing literary theory, propose a specific model of ordering, availability, and mechanical significance, and argue for the uniqueness of their narrative capabilities.


Quest Item Game World Narrative Theory Story Level Game Space 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Toke Krainert
    • 1
  1. 1.IT University of CopenhagenCopenhagen SDenmark

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