Storytelling Artifacts

  • Toke Krainert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)

Abstract

In this text, I investigate storytelling artifacts, virtual objects representing events in a game’s storyworld. I analyze the phenomenon using existing literary theory, propose a specific model of ordering, availability, and mechanical significance, and argue for the uniqueness of their narrative capabilities.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Toke Krainert
    • 1
  1. 1.IT University of CopenhagenCopenhagen SDenmark

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