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Designing Game-Based Pedagogy

  • Katrin Becker
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

This chapter looks at game-based pedagogy from the design perspective. It begins by considering who our learners are and who digital natives really are. Then there is a second look at the teacher’s roles in DGP and what it means to enter the magic circle. Further, there is a look at the wicked problem of creating lessons that use games and create a rough hierarchy for learning interventions which we use to help us scope the lesson planning task. Finally, the chapter considers instructional design as it applies to DGBL and looks at how to leverage some ID models for our purposes.

Keywords

Instructional Design Lesson Planning Game Design Subject Matter Expert Wicked Problem 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Katrin Becker
    • 1
  1. 1.Mount Royal UniversityCalgaryCanada

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