Part of the Advances in Game-Based Learning book series (AGBL)
This chapter takes readers through a step-by-step process for analyzing games that will highlight the key issues associated with the use of games in the classroom.
KeywordsLearning Objective Instructional Design Learning Goal Teacher Support Educational Content
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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