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Evaluating Games

  • Katrin Becker
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

This chapter takes readers through a step-by-step process for analyzing games that will highlight the key issues associated with the use of games in the classroom.

Keywords

Learning Objective Instructional Design Learning Goal Teacher Support Educational Content 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Katrin Becker
    • 1
  1. 1.Mount Royal UniversityCalgaryCanada

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