A Magic Bullet

  • Katrin Becker
Part of the Advances in Game-Based Learning book series (AGBL)


This chapter describes my magic bullet model for analyzing the learning in a game. It diagrams the learning balance and with it we can conceptualize how the balance of the various parts can affect the game’s potential for use in a learning context. I first outline the ideal, and then go on to explain how to assess a game that deviates from the ideal.


Lesson Plan Operational Learning Blood Type Educational Game Magic Bullet 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References and Resources


  1. Anderson, L. W., Krathwohl, D. R., & Bloom, B. S. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives (Completeth ed.). New York, NY: Longman.Google Scholar
  2. Becker, K. (2007, November 15–17). Instructional ethology: Reverse engineering for serious design of educational games. Proceedings of the Future Play, the International Conference on the Future of Game Design and Technology, Toronto, Ontario, Canada.Google Scholar
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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Katrin Becker
    • 1
  1. 1.Mount Royal UniversityCalgaryCanada

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