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Commercial Off-the-Shelf Games (COTS)

  • Katrin Becker
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

While there appears to be a growing acceptance of the use of games for learning (G4L), this acceptance is often focused on games designed specifically for learning, in other words, serious games where the educational purpose of the game is explicit and was likely part of the design goals right from the start. When it comes to using COTS games in the classroom, acceptance is still somewhat lagging—often with good reason—though there are some noteworthy exceptions.

Keywords

Continental Drift Digital Game Card Game Creative Writing Close Playing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References and Resources

Resources

  1. Minecraftedu.com. http://minecraftedu.com/
  2. TeachWithPortals.com. http://www.teachwithportals.com/
  3. Wikia.com. http://www.wikia.com/Wikia—A wiki that includes a large number of game wikis

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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Katrin Becker
    • 1
  1. 1.Mount Royal UniversityCalgaryCanada

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