Abstract
Manufacturing – as the name already suggests – is an area where novel ‘learning by doing’ approaches can help tackle the skills gap this industry is currently facing at large. Within this contribution, we apply human-centred design methodology to help overcome two significant ‘teething problems’ for augmented reality. We propose five use cases for the application of learning technology on- and off-the-job and we show how these use cases can be implemented in an augmented reality based job performance aid, which we subsequently test on a real life story board in the furniture industry.
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© 2014 Springer International Publishing Switzerland
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Wild, F., Scott, P., Karjalainen, J., Helin, K., Lind-Kohvakka, S., Naeve, A. (2014). An Augmented Reality Job Performance Aid for Kinaesthetic Learning in Manufacturing Work Places. In: Rensing, C., de Freitas, S., Ley, T., Muñoz-Merino, P.J. (eds) Open Learning and Teaching in Educational Communities. EC-TEL 2014. Lecture Notes in Computer Science, vol 8719. Springer, Cham. https://doi.org/10.1007/978-3-319-11200-8_44
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DOI: https://doi.org/10.1007/978-3-319-11200-8_44
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-11199-5
Online ISBN: 978-3-319-11200-8
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