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Game Adaptation and Personalization Support

  • Johannes KonertEmail author
Chapter
Part of the Springer Theses book series (Springer Theses)

Abstract

Personalization and individualization of gameplay experience can be done by metrics and data, retrieved from social media platforms. Yet, such attributes can also be realized by interaction and influences directly made by connected individuals not playing at the moment, but whom are notified via social media applications’ news feeds (both aspects are visualized in Fig. 5.1). As such, befriended people from the surrounding social network can contribute content to the game-experience of the (known) player. A suitable infrastructure allows the users to be creative and generate new and unique gameplay experiences. Additionally, the infrastructure can be used to integrate an assessment of creative game solutions and solutions to open-format problems by other humans when computer algorithms cannot cope with the degree of freedom for the tasks. In this chapter game adaptation (Sect. 5.1) by social media metrics is first examined before social game interactions (Sect. 5.2) are subsequently addressed, as they appeared to be of more interest and potential for research. Details about the corresponding designed API methods can be found in Sect. A.1.

Keywords

Game Version Social Media Applications Social Interaction Games Open-format Problems Gameplay Experience 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Department of Electrical Engineering and Information TechnologyTechnische Universität DarmstadtDarmstadtGermany

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