Abstract
This chapter describes the use of social media artifacts and user-generated content for peer tutoring and knowledge transfer among players of the same (single-player) educational game. It aims to support the requested aspects of social interaction, peer tutoring, and suitable tasks and respects asynchronous play, as well as beneficial social media interaction. To achieve this, four major aspects of the content integration model are described here in more detail: game context mapping, content metadata, open content type support, and semantical content categorization. To address the issue that only a minority of users is willing to contribute content actively, a dual achievement system is proposed that combines social media achievements and game achievements. Details about the corresponding conceptualized API methods can be found in Sect. A.1.
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- 1.
That are connected and known to the SoCom.KOM middleware.
- 2.
http://lbp.me/, last visited on August 30, 2013.
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Konert, J. (2015). Content Integration Model for Peer Tutoring. In: Interactive Multimedia Learning. Springer Theses. Springer, Cham. https://doi.org/10.1007/978-3-319-10256-6_4
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DOI: https://doi.org/10.1007/978-3-319-10256-6_4
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