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Approach and Concept for Social Serious Games Creation

  • Johannes KonertEmail author
Chapter
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Part of the Springer Theses book series (Springer Theses)

Abstract

In this chapter the approach towards the creation of social serious games is outlined based on the findings of the previous chapter. Therefore, the boundary conditions are primarily set, under which the following proposed concept is designed (Sect. 3.1). As the approach towards social serious games appears to be quite novel, the term is later defined for a more clear understanding (Sect. 3.2). Hypotheses are formulated as a basis for the design (Sect. 3.3). From these hypotheses, it is concluded that the target groups to focus on should be game designers and end users (Sect. 3.4). This conclusion is followed by a discussion of alternatives for the architectural design of the three components of (1) content integration, (2) game adaptation and (3) peer group formation (Sect. 3.5). Finally the overall architecture is described, followed by a preliminary study evaluating the validity of the approach (Sects. 3.6 and 3.7). The consecutive Chaps.  4,  5 and  6 then outline the models, solution design, and functionality of the three components of the architecture.

Keywords

Social Media Chief Executive Officer Subject Matter Expert Educational Game Central Repository 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Department of Electrical Engineering and Information TechnologyTechnische Universität DarmstadtDarmstadtGermany

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