Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments

  • Michael Smyth
  • David BenyonEmail author
  • Rod McCall
  • Shaleph O’Neill
  • Fiona Carroll


This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the project, called BENOGO, was to develop a novel technology based on real-time image-based rendering (IBR) for representing places in virtual environments. The specific focus of the work presented here concerned how to capture the essential features of real places, and how to represent that knowledge, so that the team developing the IBR-based virtual environments could produce an environment that was as realistic as possible. This involved the development and evaluation of a number of virtual environments and the evolution of two complementary techniques; the Place Probe and Patterns of place.


Place Design Evaluation Real & Virtual 



The authors would like to thank all members of the BENOGO project for their input and co-operation with the studies mentioned in this paper. Funding for this project was provided by the European Union under grant number IST-2001-39184.


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Michael Smyth
    • 1
  • David Benyon
    • 1
    Email author
  • Rod McCall
    • 2
  • Shaleph O’Neill
    • 3
  • Fiona Carroll
    • 4
  1. 1.The Centre for Interaction Design, School of ComputingEdinburgh Napier UniversityEdinburghUK
  2. 2.Interdisciplinary Centre for Security, Reliability and Trust, Postadresse Weicker BuildingUniversité du LuxembourgBüroadresseUK
  3. 3.Duncan of Jordanstone College of Art and DesignUniversity of DundeeEdinburghUK
  4. 4.Faculty of Computing, Engineering and ScienceUniversity of South WalesEdinburghUK

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