Abstract
In order to introduce informatic concepts to students of Italian secondary schools, we devised a number of interactive workshops conceived for pupils aged 10–17. Each workshop is intended to give pupils the opportunity to explore a computer science topic: investigate it firsthand, make hypotheses that can then be tested in a guided context during the activity, and construct viable mental models. This paper reports about how we designed and conducted these workshops.
Keywords
- Schedule Problem
- Extracurricular Activity
- Computational Thinking
- Residual Change
- Greedy Procedure
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Bellettini, C. et al. (2014). Extracurricular Activities for Improving the Perception of Informatics in Secondary Schools. In: Gülbahar, Y., Karataş, E. (eds) Informatics in Schools. Teaching and Learning Perspectives. ISSEP 2014. Lecture Notes in Computer Science, vol 8730. Springer, Cham. https://doi.org/10.1007/978-3-319-09958-3_15
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DOI: https://doi.org/10.1007/978-3-319-09958-3_15
Publisher Name: Springer, Cham
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