Abstract
After the success of chess programming, culminating in Deep Blue, many game programers and advocates of Artificial Intelligence thought that the Asian game of Go would provide a new fruitful field for research. It seemed that the game was too complex to be mastered with anything but new methods mimicking human intelligence. In the end, though, a breakthrough came from applying statistical methods.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Poe, E.A.: Maelzel’s Chess-Player. Dodo Press (2009)
Jaynes, J.: The problem of animate motion in the seventeenth century. In: Kuijsten, M. (ed.) The Julian Jaynes Collection, pp. 69–84. Julian Jaynes Society (2012)
Myers, R.T., Chatterjee, S.: Science, culture, and the game of Go (2012), http://www.bob.myers.name/pub/go-overview.doc
Müller, M.: Computer Go. Artificial Intelligence 134(12), 145–179 (2002)
Bouzy, B., Cazenave, T.: Computer Go: An AI oriented survey. Artificial Intelligence 132(1), 39–103 (2001)
Bouzy, B.: Spatial reasoning in the game of Go. In: Workshop on Representations and Processes in Vision and Natural Language, ECAI, pp. 78–80 (1996)
Brügmann, B.: Monte Carlo Go. Technical report, Physics Department, Syracuse University (1993)
Bouzy, B., Helmstetter, B.: Monte-Carlo Go developments. In: van den Herik, H.J., Iida, H., Heinz, E.A. (eds.) Advances in Computer Games 10: Many Games, Many Challenges. IFIP, vol. 135, pp. 159–174. Springer, Boston (2003)
Kocsis, L., Szepesvári, C.: Bandit based Monte-Carlo planning. In: Fürnkranz, J., Scheffer, T., Spiliopoulou, M. (eds.) ECML 2006. LNCS (LNAI), vol. 4212, pp. 282–293. Springer, Heidelberg (2006)
Gelly, S., Silver, D.: Achieving master level play in 9 x 9 computer Go. In: AAAI 2008, pp. 1537–1540 (2008)
Bouzy, B.: Backward history of Indigo (2012), http://www.math-info.univ-paris5.fr/~bouzy/IndigoHistory.html
Scarff, A.: AANNS explained (2012), http://www.britgo.org/files/scarff/AANNS_Explained.pdf
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Funke, R. (2015). From Gobble to Zen: The Quest for Truly Intelligent Software and the Monte Carlo Revolution in Go. In: Romportl, J., Zackova, E., Kelemen, J. (eds) Beyond Artificial Intelligence. Topics in Intelligent Engineering and Informatics, vol 9. Springer, Cham. https://doi.org/10.1007/978-3-319-09668-1_13
Download citation
DOI: https://doi.org/10.1007/978-3-319-09668-1_13
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-09667-4
Online ISBN: 978-3-319-09668-1
eBook Packages: EngineeringEngineering (R0)