Skip to main content

From Gobble to Zen: The Quest for Truly Intelligent Software and the Monte Carlo Revolution in Go

  • Chapter
Beyond Artificial Intelligence

Part of the book series: Topics in Intelligent Engineering and Informatics ((TIEI,volume 9))

  • 3367 Accesses

Abstract

After the success of chess programming, culminating in Deep Blue, many game programers and advocates of Artificial Intelligence thought that the Asian game of Go would provide a new fruitful field for research. It seemed that the game was too complex to be mastered with anything but new methods mimicking human intelligence. In the end, though, a breakthrough came from applying statistical methods.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Poe, E.A.: Maelzel’s Chess-Player. Dodo Press (2009)

    Google Scholar 

  2. Jaynes, J.: The problem of animate motion in the seventeenth century. In: Kuijsten, M. (ed.) The Julian Jaynes Collection, pp. 69–84. Julian Jaynes Society (2012)

    Google Scholar 

  3. Myers, R.T., Chatterjee, S.: Science, culture, and the game of Go (2012), http://www.bob.myers.name/pub/go-overview.doc

  4. Müller, M.: Computer Go. Artificial Intelligence 134(12), 145–179 (2002)

    Article  MATH  Google Scholar 

  5. Bouzy, B., Cazenave, T.: Computer Go: An AI oriented survey. Artificial Intelligence 132(1), 39–103 (2001)

    Article  MATH  MathSciNet  Google Scholar 

  6. Bouzy, B.: Spatial reasoning in the game of Go. In: Workshop on Representations and Processes in Vision and Natural Language, ECAI, pp. 78–80 (1996)

    Google Scholar 

  7. Brügmann, B.: Monte Carlo Go. Technical report, Physics Department, Syracuse University (1993)

    Google Scholar 

  8. Bouzy, B., Helmstetter, B.: Monte-Carlo Go developments. In: van den Herik, H.J., Iida, H., Heinz, E.A. (eds.) Advances in Computer Games 10: Many Games, Many Challenges. IFIP, vol. 135, pp. 159–174. Springer, Boston (2003)

    Google Scholar 

  9. Kocsis, L., Szepesvári, C.: Bandit based Monte-Carlo planning. In: Fürnkranz, J., Scheffer, T., Spiliopoulou, M. (eds.) ECML 2006. LNCS (LNAI), vol. 4212, pp. 282–293. Springer, Heidelberg (2006)

    Google Scholar 

  10. Gelly, S., Silver, D.: Achieving master level play in 9 x 9 computer Go. In: AAAI 2008, pp. 1537–1540 (2008)

    Google Scholar 

  11. Bouzy, B.: Backward history of Indigo (2012), http://www.math-info.univ-paris5.fr/~bouzy/IndigoHistory.html

  12. Scarff, A.: AANNS explained (2012), http://www.britgo.org/files/scarff/AANNS_Explained.pdf

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ralf Funke .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Funke, R. (2015). From Gobble to Zen: The Quest for Truly Intelligent Software and the Monte Carlo Revolution in Go. In: Romportl, J., Zackova, E., Kelemen, J. (eds) Beyond Artificial Intelligence. Topics in Intelligent Engineering and Informatics, vol 9. Springer, Cham. https://doi.org/10.1007/978-3-319-09668-1_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-09668-1_13

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09667-4

  • Online ISBN: 978-3-319-09668-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics