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From a Serious Training Simulator for Ship Maneuvering to an Entertainment Simulator

  • María José Abásolo
  • Cristian García Bauza
  • Marcos Lazo
  • Juan P. D’Amato
  • Marcelo Vénere
  • Armando De Giusti
  • Cristina Manresa-Yee
  • Ramón Mas-Sansó
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8563)

Abstract

This paper presents a ship-handling entertainment simulator that was developed to be used as a virtual reality experience in science exhibitions. It is a low-cost implementation that allows navigating a ship through a simple interface. Realistic 3D graphics area projected on a three panel screen implemented with computer monitors or HD LED TV. This simulator is an adaptation of a previous set of serious ship handling training simulators -called MELIPAL- that were developed for the Argentina Army. We describe how we adapted the original simulator to the new entertainment version, particularly the system architecture, the hardware, the 3D visualization and the user interface aspects.

Keywords

Ship handling Entertainment simulator Virtual Reality Serious simulator Training simulator Computer graphics 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • María José Abásolo
    • 1
    • 2
  • Cristian García Bauza
    • 3
    • 4
  • Marcos Lazo
    • 3
    • 4
  • Juan P. D’Amato
    • 3
    • 4
  • Marcelo Vénere
    • 3
    • 5
  • Armando De Giusti
    • 1
  • Cristina Manresa-Yee
    • 6
  • Ramón Mas-Sansó
    • 6
  1. 1.Universidad Nacional de La PlataLa PlataArgentina
  2. 2.Comisión de Investigaciones Cientificas de la Provincia de Bs.As.Argentina
  3. 3.PLADEMAUniversidad Nacional del Centro de la Pcia. de Bs.As.TandilArgentina
  4. 4.CONICETArgentina
  5. 5.CNEAArgentina
  6. 6.Universitat de les Illes BalearsPalmaEspaña

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