International Conference on Computers for Handicapped Persons

ICCHP 2014: Computers Helping People with Special Needs pp 564-571 | Cite as

MathMelodies: Inclusive Design of a Didactic Game to Practice Mathematics

  • Andrea Gerino
  • Nicolò Alabastro
  • Cristian Bernareggi
  • Dragan Ahmetovic
  • Sergio Mascetti
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8547)


Tablet computers are becoming a common tool to support learning since primary school. Indeed, many didactic applications are already available on online stores. Most of these applications engage the child by immersing the educational purpose of the software within an entertaining environment, often in the form of a game with sophisticated graphic and interaction. Unfortunately, this makes most of these applications inaccessible to visually impaired children. In this contribution we present MathMelodies, an iPad application that supports math learning in primary school and that is designed to be accessible also to visually impaired children. We describe the main challenges we faced during the development of this didactic application that is both engaging and accessible. The application, currently publicly available, is collecting enthusiastic reviews from teachers, who often contribute with precious insight for improving the solution.


Auditory Feedback Practice Mathematic Impaired Child Blind People Blind Child 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Andrea Gerino
    • 1
    • 2
  • Nicolò Alabastro
    • 1
  • Cristian Bernareggi
    • 1
    • 2
  • Dragan Ahmetovic
    • 1
  • Sergio Mascetti
    • 1
    • 2
  1. 1.Dept. of Computer ScienceUniversità degli Studi di MilanoMilanoItaly
  2. 2.EveryWare TechnologiesMilanoItaly

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