MathMelodies: Inclusive Design of a Didactic Game to Practice Mathematics
Tablet computers are becoming a common tool to support learning since primary school. Indeed, many didactic applications are already available on online stores. Most of these applications engage the child by immersing the educational purpose of the software within an entertaining environment, often in the form of a game with sophisticated graphic and interaction. Unfortunately, this makes most of these applications inaccessible to visually impaired children. In this contribution we present MathMelodies, an iPad application that supports math learning in primary school and that is designed to be accessible also to visually impaired children. We describe the main challenges we faced during the development of this didactic application that is both engaging and accessible. The application, currently publicly available, is collecting enthusiastic reviews from teachers, who often contribute with precious insight for improving the solution.
Unable to display preview. Download preview PDF.
- 4.Gutschmidt, R., Schiewe, M., Zinke, F., Jürgensen, H.: Haptic emulation of games: Haptic sudoku for the blind. In: Proc. of the 3rd Int. Conf. on Pervasive Technologies Related to Assistive Environments. ACM (2010)Google Scholar
- 5.Raisamo, R., Patomäki, S., Hasu, M., Pasto, V.: Design and evaluation of a tactile memory game for visually impaired children. Interact. Comput. 19(2) (2007)Google Scholar
- 8.Roden, T., Parberry, I.: Designing a narrative-based audio only 3d game engine. In: Proc. of the Int. Conf. on Advances in Computer Entertainment Technology. ACM (2005)Google Scholar
- 9.Vallejo-Pinto, J.A., Torrente, J., Fernández-Manjón, B., Ortega-Moral, M.: Applying sonification to improve accessibility of point-and-click computer games for people with limited vision. In: Proc. of the 25th BCS Conf. on Human-Computer Interaction. British Computer Society (2011)Google Scholar
- 10.Miller, D., Parecki, A., Douglas, S.A.: Finger dance: A sound game for blind people. In: Proc. of the 9th Int. Conf. on Computers and Accessibility. ACM (2007)Google Scholar
- 11.Ramos, D., Folmer, E.: Supplemental sonification of a bingo game. In: Proc. of the 6th Int. Conf. on Foundations of Digital Games. ACM (2011)Google Scholar
- 12.Ng, P., Nesbitt, K.: Informative sound design in video games. In: Proc. of the 9th Australasian Conf. on Interactive Entertainment: Matters of Life and Death. ACM (2013)Google Scholar
- 13.Kim, J., Ricaurte, J.: Tapbeats: Accessible and mobile casual gaming. In: Proc. of the 13th Int. Conf. on Computers and Accessibility. ACM (2011)Google Scholar
- 14.Yuan, B., Folmer, E.: Blind hero: Enabling guitar hero for the visually impaired. In: Proc. of the 10th Int. Conf. on Computers and Accessibility. ACM (2008)Google Scholar
- 15.Yoshida, T., Kitani, K.M., Koike, H., Belongie, S., Schlei, K.: Edgesonic: Image feature sonification for the visually impaired. In: Proc. of the 2nd Int. Conf. on Augmented Human. ACM (2011)Google Scholar