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Games for Wireless Cubes in Cognitive Enhancement Therapy

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Computers Helping People with Special Needs (ICCHP 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8547))

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Abstract

Sifteo Cubes is an interactive tactile entertainment solution with own unique control interface gestures. The aim of the study was the use of games for wireless cubes in the rehabilitation of people with cognitive impairment staying in the neurology department of the hospital. Most of the exercises provided by physiotherapists can be classified into specific groups of tasks using the same way to resolve. During the analysis of sets of exercises, the following main categories of tasks are proposed: anagrams, memory games, and reflex games. As a part of a pilot program of introduction wireless cubes to the rehabilitation of people with brain injuries, three sample games, one from each category were developed.

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© 2014 Springer International Publishing Switzerland

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Dobosz, K., Dobosz, M., Depta, T., Fiołka, T., Wojaczek, M. (2014). Games for Wireless Cubes in Cognitive Enhancement Therapy. In: Miesenberger, K., Fels, D., Archambault, D., Peňáz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2014. Lecture Notes in Computer Science, vol 8547. Springer, Cham. https://doi.org/10.1007/978-3-319-08596-8_48

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  • DOI: https://doi.org/10.1007/978-3-319-08596-8_48

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08595-1

  • Online ISBN: 978-3-319-08596-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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