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Panic Room: Experiencing Overload and Having Fun in the Process

  • Björn Bankowski
  • Thiemo Clausen
  • Dirk Ehmen
  • Maximilian Ernestus
  • Henning Hasemann
  • Tobias Jura
  • Alexander Kröller
  • Dominik Krupke
  • Marco Nikander
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8530)

Abstract

We present the “Panic Room”, an ambient system in the form of a game, where a player has to perform an ever-growing number of parallel tasks until he is overloaded. The game is built in a way to deduce construction and design principles for pervasive environment, as it allows for experimenting with design anti-patterns, disguised as game elements.

Keywords

Ambient Intelligence Smart Object Ambient Assisted Living Sensor Object Pervasive Environment 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Björn Bankowski
    • 1
  • Thiemo Clausen
    • 1
  • Dirk Ehmen
    • 1
  • Maximilian Ernestus
    • 1
  • Henning Hasemann
    • 1
  • Tobias Jura
    • 1
  • Alexander Kröller
    • 1
  • Dominik Krupke
    • 1
  • Marco Nikander
    • 1
  1. 1.Technische Universität BraunschweigGermany

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