Panic Room: Experiencing Overload and Having Fun in the Process

  • Björn Bankowski
  • Thiemo Clausen
  • Dirk Ehmen
  • Maximilian Ernestus
  • Henning Hasemann
  • Tobias Jura
  • Alexander Kröller
  • Dominik Krupke
  • Marco Nikander
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8530)

Abstract

We present the “Panic Room”, an ambient system in the form of a game, where a player has to perform an ever-growing number of parallel tasks until he is overloaded. The game is built in a way to deduce construction and design principles for pervasive environment, as it allows for experimenting with design anti-patterns, disguised as game elements.

Keywords

Lithium Hull DAPI Rebalance 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Björn Bankowski
    • 1
  • Thiemo Clausen
    • 1
  • Dirk Ehmen
    • 1
  • Maximilian Ernestus
    • 1
  • Henning Hasemann
    • 1
  • Tobias Jura
    • 1
  • Alexander Kröller
    • 1
  • Dominik Krupke
    • 1
  • Marco Nikander
    • 1
  1. 1.Technische Universität BraunschweigGermany

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