Panic Room: Experiencing Overload and Having Fun in the Process
We present the “Panic Room”, an ambient system in the form of a game, where a player has to perform an ever-growing number of parallel tasks until he is overloaded. The game is built in a way to deduce construction and design principles for pervasive environment, as it allows for experimenting with design anti-patterns, disguised as game elements.
KeywordsLithium Hull DAPI Rebalance
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