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Using Serious Games to Train Adaptive Emotional Regulation Strategies

  • Mariano Alcañiz
  • Alejandro Rodríguez
  • Beatriz Rey
  • Elena Parra
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8531)

Abstract

Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies during the adolescence may become mental health problems in the future. The aim of this paper is to describe a virtual multiplatform system based on serious games that allows adolescents to train and evaluate their ER strategies. The system includes an ecological momentary assessment (EMA) tool, which allows the therapist to monitor the emotional status of teenagers every day in real time. Results obtained from a usability and effectiveness study about the EMA tool showed that adolescents preferred using the EMA tool than other classical instruments.

Keywords

Serious Games Emotional Regulation Ecological Momentary Assessment Virtual Reality 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Mariano Alcañiz
    • 1
    • 2
  • Alejandro Rodríguez
    • 1
  • Beatriz Rey
    • 1
    • 2
  • Elena Parra
    • 1
  1. 1.Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser HumanoUniversitat Politècnica de València, I3BH/LabHumanValenciaEspaña
  2. 2.CB06/03 Instituto de Salud Carlos IIICiber, Fisiopatología de Obesidad y NutriciónSpain

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