Developing Ambient Support Technology for Risk Management in the Mining Industry
There is a major goal in the mining industry to reduce risks and maintain health in work environments. Moreover, the industry is obliged to monitor the risks in work environment as well as employers’ health statuses. The potentials in using ambient information for the purpose to reduce risks, prevent work-related injuries and monitor health in individuals has been explored. Applications tailored to the individual are being developed to aid the worker in mining or mining-related work environments in valuing the risks of their work situation and create awareness in the individual about how he or she can decrease risks for primarily physical damages. The purpose is to encourage the worker to act upon the level of risk for injuries, and upon the new insights the worker gain from the applications. The identified opportunities for and obstacles to integrating ambient information in these health applications are discussed.
KeywordsAmbient intelligence Occupational health Mining industry End-user development Behavior change systems
Unable to display preview. Download preview PDF.
- 2.Simonsen, J., Hertzum, M.: Iterative Participatory Design. In: Simonsen, J., Brenholdt, J.O., Büscher, M., Scheuer, J.D. (eds.) Design Research: Synergies from Interdisciplinary Perspectives, pp. 16–32. Routledge, London (2010)Google Scholar
- 3.Pettersson-Strömbäck, A.: Chemical exposure in the work place: mental models of workers and experts. Umeå, UmeåUniversity (2008)Google Scholar
- 5.Lindgren, H., Winnberg, P.J., Winnberg, P.: Domain Experts Tailoring Interaction to Users – An Evaluation Study. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds.) INTERACT 2011, Part III. LNCS, vol. 6948, pp. 644–661. Springer, Heidelberg (2011)CrossRefGoogle Scholar
- 6.Fogg, B.J.: Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann Publishers, San Francisco (2003)Google Scholar
- 7.Fogg, B.J.: A Behavior Model for Persuasive Design. In: Persuasive 2009, April 26-29. Claremont, California (2009)Google Scholar
- 8.Consolvo, S., Everitt, K., Smith, I., Landay, J.A.: Design requirements for technologies that encourage physical activity. In: Proc. The Conference on Human Factors in Computing Systems (ACM SIGCHI), pp. 457–466 (2006)Google Scholar
- 9.Purpura, S., Schwanda, V., Williams, K., Stubler, W., Sengers, P.: Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight. In: Proc. of the Conference on Human Factors in Computing Systems (ACM SIGCHI), pp. 423–432 (2011)Google Scholar
- 10.Colineau, N., Paris, C.: Motivating reflection about health within the family: the use of goal setting and tailored feedback. UMUAI 21(4-5), 341–376 (2011)Google Scholar